![]() SoundSource now better handles instances where an application's bundle identifier changes. Magic Boost Fix Changing frame sizes will no longer cause distorted audio when using the “Magic Boost” effect, fixing a regression found in SoundSource 5.3.10.Īudio Units Again Load Properly on MacOS 10.14 (Mojave) An issue where Audio Unit effects would fail to load on MacOS 10.14 (Mojave) has been corrected, fixing a regression found in SoundSource 5.3.10. When the full version of SoundSource has been unlocked, the “License” window now subtly shows the application's version number.įussy typography improvements have been made to the mailing list sign-up window shown at the fifth launch for new users, as well as the “Release Notes” window shown at the first launch of a new version, which you might be looking at right now! On MacOS 12 (Monterey) and MacOS 11 (Big Sur), visuals in various places throughout the app are now being provided by SF Symbols.Ī small change has been made to the wording of the “Super Volume Keys” preference. “Volume Overdrive” now correctly appears at the end of the built-in effects list, not the beginning. Improvements have been made for using the “Listento” effect from Audiomovers with SoundSource.Ī graphical glitch which could occur when dragging plugin windows has been fixed.Ī rare crash which could occur when an application's bundle identifier changes has been corrected. ![]() SoundSource now properly recognizes audio from Stardew Valley, and correctly applies any effects or adjustments. Tracking of audio device’s sample clocks now works better when the device is providing erroneous information, and CPU usage has been reduced. Improvements in ACE 11.8 The Audio Capture Engine (ACE) has been updated to 11.8.0, with a workaround for issues with FaceTime volume when using the built-in microphone, as well as an improvement in dealing with poorly implemented Audio Units. Edit the title of each effect and you'll always know exactly what's what. This is especially helpful if you're using multiple effects of the same type. As well, SoundSource will now read presets created by any other applications.Īudio Effect Nicknames It's now possible to give audio effects custom names. Standard Audio Unit Presets SoundSource's saved Audio Unit effects presets can now be read by other applications which support Audio Units. With them, you can automate many different things, including changing device volumes, setting effect presets, toggling effects processing, and much more. Shortcuts Support Comes to SoundSource On MacOS 12 (Monterey) and higher, SoundSource now offers a slew of actions in the Shortcuts app. Logging for issues related to high CPU usage has been improved. This has been fixed, and “More Reliable” is now correctly more reliable in all cases. In certain configurations with high sample rates and high buffer sizes, the “More Reliable” Latency mode could actually wind up being less reliable. The main SoundSource window will no longer get stuck between displays when opened using the global hotkey. SoundSource now better determines what process is playing audio, fixing a bug which would cause apps like GOG or Steam to incorrectly appear as the source of audio for games they were launching.Ī bug where high sample rate audio would fail to be processed by SoundSource, or could audibly distort, has been fixed. ![]() ![]() SoundSource now properly handles situations where capturing high sample rate audio streams could time out and reset, avoiding choppy or distorted audio. CPU usage has been reduced in many common audio flows, clock synchronization across devices has been improved, and persistent device tracking has been improved.įactory Presets for Audio Units SoundSource now correctly displays factory presets for third-party Audio Units which include them. Updates to ACE 11.8.1 The Audio Capture Engine (ACE) has been updated to 11.8.1, with several improvements for even more reliable audio capture. ![]()
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